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  • by tyrant_monkey
    I started working on this lantern a long time ago, I am ready to call this one done. This is my first time using Substance Painter on a finished project. Baking went a little sideways so the are a couple of ugly seams I couldn’t get rid off . 1 post – 1 participant Read […]
  • by BigBamboo
    Only a teaser for my next animation project. There is still much to do, though the bulk of the animation has been completed. Hopefully it will be ready in January. 1 post – 1 participant Read full topic
  • by Miscellaneous3d
    Tried making something for the holidays, ended up with something a little different. 1 post – 1 participant Read full topic
  • by Danvill
    Interpretation of the cyan lizard from Rain World, the silliest of them all, scary but lovely. 2 posts – 1 participant Read full topic
  • by MaxRex
    1 post – 1 participant Read full topic
  • by ArtAvenue
    – YouTube It has been a LONG time since I last posted here, I don’t use Blender half as much as I should. Mostly because my main focus these last two years have been illustration and working on my own webcomic. But I had been working on a project between 2019-2021 that unfortunately never got […]
  • by blake94
    Hi everyone, This is a recent personal artwork focused primarily on cinematic lighting, atmosphere, and overall readability rather than complex modeling or narrative. The scene was built around a single character and developed step by step through lighting hierarchy, fog, and color grading. Most of the look was achieved directly in Blender, with subtle post-processing […]
  • by Ratul_Biswas
    – YouTube Making the Impossible Feel Real: Detective Dee VFX Breakdown Bringing a creature to life is more than just math—it’s about weight, impact, and seamless integration. In this breakdown for Detective Dee: The Ghosts in Weird Town, we pull back the curtain on how we bridged the gap between high-intensity live action and photorealistic […]