My latest Posts

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What fellow Blender creators are posting over on Blenderartists.org
- by arcybiades2 posts – 2 participants Read full topic
- by qizhenguo888Hi everyone, New to the forum, but wanted to drop a quick hello! I’m from China, and while I’m new here, I’ve been working with Blender for quite some time—self-taught, which has been a fun (and sometimes tricky) journey. These days, I work with my own clients, which keeps me busy and learning all the […]
- by qizhenguo888(topic deleted by author) 1 post – 1 participant Read full topic
- by samet.1See the full breakdown and animation on Artstation: https://www.artstation.com/artwork/bgvoqv 1 post – 1 participant Read full topic
- by Studio.HoekhuisAbout two weeks ago I started a new Blender Pet Project; ‘The Fly’. I wanted to create a robot-like fly with lots of moving parts. My goal was to have a single control point for the wing animation. So I used an empty with a rotational keyframe animation that drives all other objects. In this […]
- by adzinhibbanHere’s a 3D model of a Vietnam War-era M1 helmet, created with attention to both historical accuracy and efficient real-time use. Modeled in Blender and textured in Substance Painter (Sorry for the inaccurate consistency lol i just think it looks cool). 1 post – 1 participant Read full topic
- by Andre_Sattler“Back Alley Neon” In this dystopian street scene, the focus is on atmospheric lighting, urban texture, and narrative depth. Emission shaders, decals, and targeted reflections ensure cinematic realism. – Created in Blender (Cycles), post-processed with the compositor. Light sketch. Intermediate status with light. Interim status with decals, graffiti, etc. Final render with composting. 1 post […]
- by Gave002FA7This project is a remake of one of my previous portraits. Through this remake, I aimed to challenge myself by improving the technical and artistic aspects of the original work. The original turned out very well, and I decided to create a variation of it, bringing it closer to realism. In the end, only the […]