Nothing posted yet…

  • by wcarige
    https://www.youtube.com/shorts/14c6XfiHaes This scene was made entirely inside Blender 5.1. No video generative AI. For the painting, I have used Ucupaint add on. The shark was modelled and rigged inside Blender. Animation was a combination of Geometry Nodes and Rigging. For more details, check the video description in the link. Happy Blending! 1 post – 1 […]
  • by Namira_HrAz
    Game Ready Animated Pure PBR 3D Model Made for Kasit Studio . I have learned so many things about this animal species while I was making this model and I tried to make it as realistic as possible, while keeping it optimized for most of the game types. However, the real hyena eyes are different […]
  • by Pierre_Pariente
    https://www.artstation.com/artwork/aYJgwL 1 post – 1 participant Read full topic
  • by AlexFromaway
    A study on Iceland… 1 post – 1 participant Read full topic
  • by geoffroy
    after seeing a tuto on after effect, i decide to do it with blender. 1 post – 1 participant Read full topic
  • by CGbehnam
    Hi everybody, I hope you enjoy. Blender 4.3.2. + Cycles. –NO Ai– 7/28/2026 1:Render 2: Screenshot 3 posts – 2 participants Read full topic
  • by yan_ding
    Before Halo returns, I wanted to revisit the game that inspired so many of us over the last 25 years. This project began as a faithful recreation of the original opening cinematic from The Maw, recreated shot by shot in Blender. From there, it evolves into my own interpretation of Halo CE’s ending — a […]
  • by paul.thureau
    Pokémaniac from Pokémon FireRed / LeafGreen Just a fun exercise, only using 16x16px sprite as a starting point Modeled (almost) entirely with Blender, and rendered with Eevee Textures made with Substance, Photoshop, and a lot of Blender’s shader magic Only jumped in Zbrush just to make cleaner folds a bit more easily After years of […]